A downloadable game for Windows

Update 1.2.1: Fixed a bug in price maths, updated title screen graphics.


Made for the Fermi Paradox Jam.

Fermi Clicker is a simple clicker game where you research alien life in your galaxy by clicking and buying upgrades to do research for you. Game state saves whenever you quit or exit to menu.

Once you reach 1E35-1 research, you have exhausted all possible research in the galaxy. A Fermi Paradox will occur and you are shunted into another galaxy to start anew, and a galaxy counter appears.

CONTROLS

Press left mouse button to click.

CREDITS

  • Code, Graphics, SFX: HardCodedValue
  • Music, SFX: Juhani Junkala
  • Made with GameMaker: Studio

OLDER UPDATES

Update 1.2: Added options: volume slider, sound toggles, game reset.


Update V1.1.3: Removed some debug functionality.


Update V1.1.2: Corrected building upgrade prices.


Update V1.1.1: Fixed a crash bug with radio dish upgrades.


Update V1.1: added a new feature, building upgrades. For now, they all double the building's existing research, and must be bought in order. Save states from earlier version are not compatible.

More information

Published82 days ago
StatusReleased
PlatformsWindows
Rating
(1)
AuthorHardCodedValue
GenreOther
Tagsclicker, fermijam, Pixel Art, Sci-fi, Singleplayer
Average durationDays or more
LanguagesEnglish
InputsMouse
Player countSingleplayer

Download

Download
Fermi Clicker.exe (4 MB)

Comments

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(+1)

Looks like i found a little bug:


Really digging the aesthetics though, and even the balancing is nice. :)

(+1)

Nice catch, thanks for reporting this! Fixed in 1.2.1 release. (Technical details: number-to-array convertor that runs on startup added extra leading zero to numbers that had a length divisible by three, and array to array multiplications with specific numbers would preserve the zero, leading to price format the code was not prepared to handle.)

Dang, that was quick! Thanks for the technical explanation too, that was unexpected. :)

I don't understand it completely, but it sounds like you use arrays to store numbers in order to avoid issues with big numbers?

(+1)

Yes, exactly. Clickers require much larger numbers than can comfortably fit into GameMaker's variables, so all numbers and maths use arrays. In fact, a substantial part of the jam's timeframe was used to code and refine that functionality, as I hadn't done anything like that before.

Ah, quite smart solution, i'm impressed. :D

Also, almost forgot to mention: The filling buttons were one of my favourite design decisions.

Checking if the fix works ;o thanks

update:- works fine so far

Love the game though

(+1)

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Step Event1

for object obj_radio_dish:

Push :: Execution Error - Variable Index [2,3] out of range [11,3] - -5.Upgrades(100025,64003)

at gml_Object_obj_radio_dish_Step_1

############################################################################################



:3 FIX?

Hi, thanks for reporting this! Fixed this on V1.11 (technicals: the building's upgrades array's length is now properly recognised before array is operated on).