Version 1.1 released
InSomnus » Devlog
Version 1.1 of InSomnus has been released. It contains the following updates and fixes:
- New dream world: Fever Vision.
- Moving and teleporting between dream worlds now has a fade-to-black transition.
- Active effect no longer resets when moving between dream worlds.
- Entrance to Exile's Retreat has been moved to another location.
- A certain item (running shoes) is now actually discoverable on map instead of languishing in dev space.
- Fixed some ambient sound logic regarding pause states with inventory screen and pause menu.
- Fixed several inconsistent sprite collision masks that were causing problems with collision code (collision check loops that caused instant teleportation).
- A number of sprite and tile fixes.
- Various water tiles are now animated.
- Windowed mode enabled. Switching between windowed and fullscreen modes can be done at any time by pressing F1 or F2. If display resolution is large enough (above 1920*1080) the keys will also cycle between window sizes.
Fever Vision uses chromatic aberration as special effect: color components will independently crawl around in a slow circle.
Files
InSomnus.exe 7 MB
Aug 02, 2017
Get InSomnus
InSomnus
A Yume Nikki fangame
Status | In development |
Author | HardCodedValue |
Genre | Adventure |
Tags | 2D, Exploration, GameMaker, Pixel Art, Singleplayer, Top Down Adventure, Walking simulator, yume-nikki-fangame |
Languages | English |
More posts
- Version 1.0.1 releasedJul 05, 2017
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