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Oxygen

← Return to Oxygen

Devlog

  • Version 1.2 "techno-logical" released
    December 20, 2017 by HardCodedValue
    Version 1.2 brings the following changes and additions: Magma bats have migrated into the caverns. They prefer to stay near hot areas but they are curious about anything unknown that approaches them... Continue reading
  • Version 1.1.3 "mag-ma-ficent" released
    November 21, 2017 by HardCodedValue
    This version brings the following changes and additions: Due to volcanic activity, in some places the floor is now lava. Beware of fast descents into unknown... Implemented jump buffering and ledge as... Continue reading
  • Version 1.1.2 "gra-fix" released
    November 18, 2017 by HardCodedValue
    Since I was not sure I'd have enough time during the jam, I opted for a very simple tile rendering system: the entire cave is made into a background image resource during cave generation. While fast a... Continue reading
  • Version 1.1.1 "a-maze-ing" released
    November 16, 2017 by HardCodedValue
    A feature of spanning tree style generated mazes is how they have no loops - that is, they are perfect mazes . They have only one valid route between any given two points and can be solved by always t... Continue reading
  • Version 1.1 released
    November 15, 2017 by HardCodedValue
    Version 1.1 brings the following fixes and additions: Fixed score award for remaining oxygen when reaching a teleport. Added crystals into cave layouts, collecting each awards 300 points. Added alien... Continue reading
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